November 26th, 2017

Into The Tower

From my left:
Nicholas playing Merrick the 7th level human fighter
New Connor playing Iloxiron the 4th level half-elven spellsword
Mikey playing Ivan Lok'tar the 5th level dwarven fighter
Zack playing LaVeya the 7th/3rd level human druid/magic-user
and the DM playing Ydee the 7th level half-elf thief for the absent Catherine

The adventure began with the characters at the edge of the roughly 500 foot diameter clearing with the tower in the center of it. The tower was huge: 200 feet on a side and square. Its main body was roughly 300 feet tall and on the very top of the tower was a dome that seemed to glow with a bluish light. The clearing was fairly overgrown with high grasses and brush, but the adventurers could easily see the door into the tower ahead of them. Boldly they moved forward, opened the door, and went in.
They entered into an entry hall that was roughly twenty deep by thirty feet wide. A door was in each side wall in the far corner, a small table sat in each near corner, and a dark red tapestry hung on the far wall covering it entirely. The tapestry was carefully examined revealing that it was warm to the touch, roughly body temperature, and when the dwarven test of materials was made (licking it. Don't judge), it was determined to taste slightly metallic. This made the party somewhat uncomfortable, but examination behind the tapestry showed a blank stone wall with nothing of interest, and the party followed the right hand rule and proceeded through the door.
The next room was similar to the previous being twenty deep by thirty wide. The party entered in the center of the western wall this time instead of the southern wall in the room before. One door was on the opposite wall across from where they had entered, and a tapestry covered each of the north and south walls. These tapestries were deep blue and had no warmth of their own, though dwarven testing revealed that they tasted of metal as well. There was little else of interest in this room, so the far door was unlocked by Ydee and the party continued on.
Beyond that door was a thirty foot long hallway that ended in a door with another door on the right halfway down. The right hand door was opened and a ten foot by ten foot room was on the far side. The room was unremarkable except for the four wooden pegs on each wall, each at about shoulder height for Merrick. None of them seemed to open any secret doors or panels so Merrick decided to test their sturdiness by hitting one with his warhammer. The peg broke into several pieces on impact without doing anything else. LaVeya gathered up the fragments and then used the mending power of her warp wood spell to reshape the peg back into what was more or less its original form. Merrick decided to perform a more typical test of the pegs and pulled his wadded up spare cloak out of his pack and hung it on a different peg. It hung there nicely as it should and after a few moments of seeing if hanging something on a peg would cause something to happen Merrick took his cloak back. In the process he noticed that it was no longer wrinkled. He wadded it up and wrinkled it again before hanging it on the repaired peg. While it was less wrinkled after a few moments, it seemed that destroying and restoring the peg had eliminated some of its capabilities. With this experimentation in home ec completed, the party continued on.
After reaching the far end of the hall the adventurers passed through the door and into another twenty foot deep by thirty foot wide room. A dark green tapestry hung on the far wall and there was a door in the north and south walls in the far corners. This fact bothered Merrick, who was mapping, quite a bit, as any door in the southeast corner would lead outside of the building. Fearing a trap he asked Ydee too see if the door was trapped. Ydee detected no trap on the door but Merrick was absolutely not convinced by this at all. He voiced his concerns to the rest of the group, whereupon Ivan said “I'll take care of it!” and went to smash-force the door open while Merrick retreated quickly back out into the hallway because paranoia and half a clue. The door shattered when Ivan forced it, sending little slivers of wood flying around the room like angry wasps. Ivan at ground zero was badly damaged by these fragments of wood while several other members of the party took less damage. Even Merrick, who hadn't gotten out of the room yet, was stung by these taking noticeable damage. After tearing into the party members the slivers returned and reformed the door. Ivan had at least seen the blank wall behind the trap door so he knew there was no reason to try to open the door again. The other door out of the room was checked for traps and unlocked, then opened by Merrick, who felt a stabbing in his thumb as he opened the door. A trap that Ydee had missed had pierced the skin of Merrick's thumb and a discoloration was spreading. LaVeya cast remove poison and the discoloration vanished leaving Merrick much happier.
A sixty foot long hallway was on the far side of the door with one door at the far end. Merrick searched for secret doors and actually found one roughly twenty feet down the hall on the left. After fiddling by several members of the party Ydee was able to open the secret door and the adventurers continued through.
The room beyond the secret door was shaped like a cross. The center section of the room was thirty by thirty square with a ten foot deep by thirty foot wide section on each of the four sides of the center area. There were light gray tapestries, roughly the same color as the stone of the tower, on the back walls of the other three sections of the cross. The section they entered through had no such tapestry. As the adventurers searched the room and applied the dwarven testing methods to the tapestries here (no odd warmth but an odd metallic taste, which had also been true of the dark green tapestry in the last room), there was a metallic jangling sound from the center of the room behind them. Nothing could be seen on the floor when they turned to look, but when Merrick moved closer to check a strange form seemingly made of liquid metal landed on the floor behind him and attacked him. The gallium golem (shaped like a great ape) had apparently been in the chandelier overhead (the ceilings in the tower were at least fifteen feet high) before it had attacked. The battle cost the adventurers two weapons as a silver-bladed short sword and a normal dagger had their structures fatally weakened by the successful attacks on the golem, leaving Ivan and Iloxiron holding hilts. The golem was defeated before any more permanent damage was done and the gallium seemed to seep into the stone of the floor. Looking up at the chandelier overhead Merrick noted that the supporting chain hung straight down from the stone above, though there had apparently been a fastening plate up there in the past as Merrick could see the outline of where the plate had been. The walls behind the tapestries were searched for secret doors as was standard operating procedure at this point but none were found. As the party turned to leave Merrick glanced up and saw that the bright silver fastening plate was back in place; its silvery coating reflecting the party's light throughout the room as it was designed to do. This sudden inexplicable return made Merrick very nervous and the party vacated the room quickly.
Continuing down the passageway the party entered the door at the far end into the southeast corner of a twenty foot deep by forty foot long room. There were two doors in each of the long walls, one in each corner, and between the two doors on each wall was a large floor to ceiling painting. The paintings were very lifelike and featured an outdoors scene with an army of human-sized figures charging towards the room. The figures in the northern painting were wearing white armor while the ones in the southern painting were wearing black armor. As the adventurers started to examine the room six armored figures charged out of each painting and attacked, some at their opposite number but the others attacked the adventurers who were caught in between the two forces. As the battle raged the figures were successful with some attacks. When one figure hit its opposing figure the opposing figure crumpled to the floor before vanishing and the survivor continued on to the next opposing figure or to attack the nearest member of the adventuring party, whoever was closer. When characters were hit they took damage and had to make a saving throw. Those who failed crumpled seemingly lifeless to the floor but did not vanish like the opposing figures did. Iloxiron was dropped in the first wave, but a second wave of eight figures from each painting and a third wave of ten figures were encountered before the last player failed a save and collapsed. After a while of being unconscious the adventurers awoke and much to their dismay discovered that they had each lost an item of value: Ivan, Merrick, and Ydee had each lost one of their favorite weapons while both LaVeya and Iloxiron had lost their spellbooks! Luckily neither of the magic-user types had been dropped to less than zero hit points so they retained their memorized spells, but they lacked the ability to change those spells! In a rush to recover their lost valuables the adventurers departed through the door in the northeast corner of the room, continuing their journey around the exterior corridors of the tower.
Beyond the door was a thirty foot long hallway that ended in a door. Halfway down the hall on the left side was another door. First come first served was the rule for this situation, so the adventurers opened the door on the left side of the hallway revealing a ten foot by ten foot room with an enclosed wooden bench running from the north wall to the south wall on the far side of the room. On closer inspection there were two holes in the top of said bench and the purpose of the room became obvious. As Merrick and Ivan moved to look closer two large tentacles came up from the holes, one from each, and began to attack. Merrick and Ivan began their attacks, Ivan using the warhammer he had borrowed from Merrick since Ivan's weapons were gone, and Merrick scored first ichor by hacking through the tentacle before him. As the severed tentacle fell flopping to the floor and its stump disappeared back down the hole, two more tentacles slithered up through the opening. The first one attacking the fighter while the second one hung back. This second one was narrower with a broad section for the last foot or so of it, and a living lidless eye could be seen in the wide part staring at the group. This horror encouraged further attacks from the fighters, plus a shot at the eye from Ydee's bow. The attacking tentacles were chopped and smashed quickly and their stumps and the eye-tentacle withdrew into the holes again, with no more coming out to attack. Merrick, in hopes of killing the whatever-it-was in a methane explosion, lit a torch and dropped it down the hole, but the flame only flickered briefly before being squelched. The party decided that they had had enough of this and left the room.
Through the door at the far end of the hall, and with another prick to the thumb of Merrick due to a trap Ydee missed, the party entered into the southeast corner of a dining area that was forty feet by forty feet square and which had a large table in the center of the room with eight comfortably squashy looking chairs around the table. Against the far wall was an enormous sideboard. Two more doors left the room, one immediately to the west of the door they had entered through and in the south wall and another in the west wall just slightly south of the sideboard. There was a chandelier much like the one from the cross room hanging over the center of the table, but several shots at it with bow and arrow only resulted in metallic 'tink' sounds as the arrows ricocheted off of the metal plate. Iloxiron settled down into one of the squashy chairs and found it to be extremely comfortable. Relaxing in the chair he tried to put his feet up on the tabletop only to have them pushed off immediately. The general consensus over this was that there were an unseen servant or two keeping the place tidy as the dark wooden surface of the table and sideboard had an almost mirror-like shine to them. Cautious examination of the cabinets of the sideboard revealed many clean and sturdy stone plates, bowls, cups, serving dishes of any imaginable sort and the utensils required for serving and eating. Some time was spent sitting in the comfy chairs before the decision was made to continue on. The second door in the south wall with its odd double hinges was the next to be explored and they continued through.
The door opened into a short ten foot hallway that led to the northeast corner of a twenty foot deep by thirty foot long room that was obviously outfitted as a kitchen. There were shelves and cabinets, counters that bore the faint marks of many cutting knives, and what looked like a brick and iron grill. There were no foodstuffs in this area, but plenty of dishes and utensils for cooking. A door in the south wall at the southwest corner and another door in the east wall in the southeast corner were the only exits. The door to the southwest seemed to lead back to the battle room, so it was ignored in favor of the odd metallic door in the southeast corner. Upon opening a white fog rolled out accompanied by a wave of cold. There were four large hooks in the ceiling in the ten foot by ten foot room, and smaller hooks mounted on the walls. The floor was made of metal and a step up from the kitchen floor. A quick look revealed nothing else and the party left the cold room alone.
Back in the kitchen Ivan decided to try to make some soup out of the iron rations the party had. Salted meat and hardtack biscuits might become a reasonable meat and dumplings meal, and the food he prepared was very reasonable. He had already set the dining table earlier, and with the help of the unseen servants everyone had a good meal. After the meal the comfy chairs were used as beds and the party rested for the night.
Upon rising the next day LaVeya expended quite a few spell points to get the badly battered party back in better shape and they moved ahead after Ydee unlocked the western door in the dining room. Beyond was a forty foot long hallway that ended in a door, and there were two doors side by side in the middle section of the north wall.
The first door was opened, and it led to a small room with pegs on the walls like had been in the front hall. Since it was a known quantity the party continued on to the next door which led to a ten foot long passage with a door at the far end, which again made Merrick somewhat nervous. Ydee found no traps on it and opened the lock which required turning a small knob set into the door. When it was opened it led to the clearing on the back side of the tower. This also being a known quantity the party returned to the long hallway and explored further.
The door at the end of the hall led into the northern half of a thirty foot across by forty foot long room. A tapestry of a forest scene covered the north wall, and another door was directly across from where they had entered. On the east and west walls in the southern half of the room were large bookshelves with many books on them. In the center of the south wall was a door. Examination of the books led to two disappointments. First, none of them were either Iloxiron's or LaVeya's spellbooks. Secondly they all appeared to be written in gibberish. Read languages didn't make sense of the language, and the writing didn't look magical or seem to be a code. Frustrated by this the party continued through the southern door when Ydee couldn't pick the lock in the western door.
Through this door was a thirty by thirty foot room with a door in the center of each wall and an engraving taking up most of the center ten foot by ten foot area in the room. The engraving was of an octagon with lines radiating from each apex to the opposite apex. Letters and symbols were visible on the radiating lines, but they made no sense to the viewers.
Choosing the east exit from the room the party found another forty foot hallway with a pair of doors on each of the north and south walls in the center of the hallway. The hallway itself was a dead end otherwise. Quick explorations showed that each of the doors led to unoccupied twenty foot wide by thirty foot deep bedrooms with similar and empty furnishings in each. Searches revealed nothing of interest beyond the fact that the rooms were clean and the bedding, sheets, and blankets were clean and unused. Bored with this the adventurers returned to the octagon room.
The octagon room was no different except for the fact that the octagon had a pale light blue glow coming from it. Certain that this had not been there before, the adventurers ended up doing the only reasonable thing and standing in the octagon. Anyone who did so vanished and soon the adventurers were somewhere else.
The adventurers found themselves standing in a featureless twenty by twenty room with no exits. Not panicking much, a search revealed three secret doors, one in each of the east and west walls in the northern corners and the third in the south wall in the eastern corner. The party chose to go east and found themselves at the north end of a sixty foot long north-south hallway with a door at both ends of the hallway. Turning right they went down to the far end of the hall and through the door to find themselves in the room with the green tapestry on the east wall and the door trap in the southeast corner. Having explored here previously they returned to the north.
The adventurers stopped to look for the secret door to the twenty by twenty foot room but though they knew it was there they could find no way of opening it from this side. They went north to open the door to the battle painting room and there was an encounter instead!

And there we ended for the evening.

Experience points for the adventure

Merrick – 780
Iloxiron – 780
Ivan – 780
LaVeya – 780
Ydee – I don't ask about your experience points, do I? Return the favor.

Comments

Popular posts from this blog

October 29, 2017 (Yes, it is late in posting.)

December-January

November 5, 2017 (yes, late, being busy sucks)