April 23rd, 2017
A Variety of Palaces
The
Day of Many Palaces, None Good
No adventure last week due to Easter
No adventure last week due to Easter
The
adventurers of the day from left to right:
Nilo playing Kag the “Who has a spell book? Me!” Human Magic-User
Nilo playing Kag the “Who has a spell book? Me!” Human Magic-User
Nick
playing Merrick the “Crap. What weapon can I sacrifice?” Human
Fighter
Chris
playing Deckard the “Really?” Human Ex-Fighter Thief
Sarai
playing Desorna the Distracted-by-a-Duck Elven Pole-Axe-Maiden
Fighter
Hunter
playing Strix the abominably clean Elven Magic-User
Zack
playing LaVeya the only healer available Human Druid
and,
for once, The DM was NOT playing Catherine's character Ydee the
Half-Elven Thief as she had vanished last session
After
waking up after a quiet night in the sandy chamber that used to
belong to the black diamond scorpion queen, the party tried to plan
out their next actions before just going and exploring passages
because what else was there to do? After exploring a passage to see
if it connected to another passage they had bypassed previously, they
found a small chamber with a third passage leaving east. Nothing was
immediately visible within the room, so some careful exploration was
done and Kag found a sealed tube hidden in one of the holes in the
wall of the cavern. After having Deckard check it for traps, it was
opened and instead of the expected and hoped for scroll there were
four small vials of what looked like sandy dust inside. After some
guesses, since no one had the identify spell, they were returned to
the tube and stored away safely. From there the eastern passage
beckoned and the party continued onward.
A
bit of wandering further led into another fairly large cave room with
multiple passages out of it. The party entered in the north west
corner of the room. There were passages out through the north east
corner, the eastern wall near the north east corner, the south east
corner, and the south west corner. The room was empty and this made
the party somewhat suspicious again. The party skipped one rock
across the room, though it was not a success as it found one of the
crevices in the floor close by them and clattered into the crevice.
A second rock was skipped through, though as it got near the center
of the room it vanished from sight, though they heard it clattering
along for several more seconds. Walking up to the center of the room
using spears as prods, one on the floor and one ahead of the party to
look for invisible barriers, the party soon discovered that the
center 10' of the room was an illusion over a pit of some sort.
After lying down and sticking his head through the illusion Merrick
saw a smooth stone funnel roughly ten feet across that angled down to
a five foot diameter hole in the center of the floor. Deciding not
to explore the route deeper into the depths, the party circled around
the pit and left through the south west passage to see if it
connected back to the room where they had originally entered.
This
passage did lead back to the splash down room, and as they entered
the room Desorna was landed on and driven into the dirt by something
very heavy landing on her back and clawing and biting at her. It
tore her up fairly badly with its initial five attacks, and as the
party looked more closely it was discovered to be an odd- looking
gargoyle. It had four arms instead of the expected two, and it
seemed larger than gargoyles were supposed to be. Merrick recovered
first and hacked into it with his bastard sword, knocking some chips
of stone flying. Kag reacted next and hit it with two magic missiles
which seemed to draw its ire. It attacked Kag and tore into him,
reducing his hit points by half. The party continued their attacks,
some successful and some less so, while it wounded Kag again,
reducing him to near collapse. Forgoing attacks, Kag carefully
backed away from melee and the two fighters pressed the attack to
keep the gargoyle away from their unarmored and bleeding mage.
Switching to a blunt weapon, Merrick hit the gargoyle a hard blow
with his warhammer. The warhammer's handle shattered under the force
of the blow, sending the hammer's head tumbling to the ground in a
spray of splinters. Concerned for the potential to destroy his magic
bastard sword, Merrick hesitated to draw it before finally yanking it free of
its scabbard and attacking with it.
Several
rounds of combat passed before the gargoyle finally failed a save
against one of Strix's reduce spells. It leapt into the air and
hovered overhead, though Desorna was able to hit it with her pole axe
before it moved out of close combat range. Deckard was not concerned
as he had been firing arrows at the beast the entire combat, so this
was just aiming up slightly more in his attacks while those others
who could pulled out their slings to attack with. The gargoyle
created a ball of fire in each of its hands as it hovered near the
roof of the cave, and Kag, thinking quickly, pinned it there with a
web spell. The gargoyle used two of the balls of fire to burn the
webs away from it and threw the remaining two at Merrick who had
moved to stand on the water using his ring of water walking. As the
gargoyle threw the fire at Merrick, the fighter yanked of his ring to
submerge himself. He wasn't as quick as he needed to be, but still
only got mildly singed. Another arrow from Deckard found its mark
and the gargoyle decided that it had had enough, scrambling up into
one of the crevices in the roof to hide from the party. After it did
not reappear, the party left.
They
returned to the funnel room and left through the south east passage.
A few twists later they entered in the north west corner of a room
that stretched 25 feet to the south. Another passage left from the
north east corner, but an odd pile of rocks was in the southern end
of the room. As the party moved forward to investigate there was a
bright flash of light which stunned several of the party members, and
a very tall man with dusky skin and wearing robes appeared in the
room near Merrick. He said, “Ah, so you are the one who took my
lord's armor. Very well.” And with another flash of light the
party found themselves standing slightly dazed and confused in a
large barred cell while the man, a mage they supposed, stood just
outside calmly regarding them. He informed the group that he would
have them sent for shortly and departed, leaving them alone in the
cell. Merrick, always preparing for the worst, sadly began removing
the plate armor and put his old plate mail back on. When a full
dozen ornately armored guards came to escort them elsewhere, Merrick
was ready. With their escort the party was led through many halls
and up many flights of stairs through a marvelously appointed palace
to the throne room where another very tall and dusky skinned man sat
on a throne while the mage stood beside him and many courtiers were
waiting in a crescent on each side of the throne. The elves in the
party were frightened and impressed to notice that there were six
dragon skulls hanging high on the throne room walls. The man on the
throne was likely no push-over!
Some
discussion occurred, and the upshot of the conversation was that the
party returned the armor and 'volunteered' to perform a service for
the sultan. The mage would transport the party to another palace
where the party would enter and find a woman, who was shown to them
in an illusionary image by the mage, kill her, cut off her head, and
return with it. The mage would know when she was dead and would
extract the party. If the party failed and lived the sultan would
send an efreet, the same one they had met earlier, after them to kill
them. He and his mage had located, captured, and interrogated the
efreet before locking him away in a new bottle. With few options
open to them, the party agreed to volunteer. The sultan summoned a
cleric who used the powers of a tome to fully heal the party so they
would be ready for their mission on the morrow.
A
courtier showed them to their very fancy suite of rooms and later
came with slaves bringing a very nice dinner for them. The dinner
was the finest they had ever eaten, and though the spices were
strange to their uncultured palates, they enjoyed the meal. After a
good night's rest the adventurers had an amazingly good breakfast and
had time to relax and prepare themselves before being led to the
observatory where a large gyroscope was the centerpiece of the large
room on top of the tower. The party touched the gyroscope and the
mage sent them away.
They
found themselves in the rooftop garden on top of another palace in
another place. As they looked around they came upon a slave boy
tending the garden. The boy was surprised but curious about the
party's appearance on the rooftop many stories above the ground.
When he identified them as not being natives of this land, Strix
panicked and roasted the boy with a burning hands spell, killing him
dead. The other adventurers turned on her asking why she had done
such a horrible thing, and she babbled that she just wanted to get
done and get away because she was terrified. Unhappy with that
answer but with few other options the party hid the youngster's scorched body in the bushes and then descended through the
doorway to the interior of the palace to begin searching for this
woman.
As
they came down a hall they ran into a courtier leading a group of
four slave workers carrying bags. The courtier began shouting for
guards and Kag reacted by hitting him with two magic missiles,
killing him and terrifying the slaves who dropped their burdens and
ran off. As the party quickly tried to figure out what to do, Kag
searched the courtier and took his silver bracelets and neckchain.
The end result of the discussion was that Strix cast a rope trick spell and they tossed
the body of the courtier into it and followed after, effectively
hiding from the guards who did turn up. Grumbling about the bags of
fertilizer that had been dropped and spilled on the ground, the
guards went looking for the slaves to ask them some questions. After
the guards had gone, the party exited the rope trick room and headed
down the hall looking for the woman, secure in the knowledge that the
courtier's body wouldn't be found until the spell expired and the
body fell to the floor.
The
party continued on until they came to a four way intersection. As
they stopped to look around, Merrick, Deckard, and Desorna all
collapsed limp in heaps as a paralysis field engulfed them. The remaining members of the party looked
around wildly and saw another tall dusky-skinned man in robes down
the hallway to their left who was preparing to cast another spell. Strix
misfired a fireball spell down the hall lightly scorching the man but
not interrupting his paralysis field spell, which caused Kag to also collapse in a
heap. LaVeya cast an obscuring mist to conceal the party and hoped
that her companions would get up again quickly as the panicky Strix
had used gaseous form to blend in with the mist. Soon Desorna and
Merrick were back up again, and moving to the edge of the mist and
looking out showed that the mage had left the area. Heavy booted
footsteps were heard from the left and forward passages, so Merrick
shouldered the paralyzed Deckard and Desorna carried the limp Kag and
the party ran down the still-silent right hand passage.
After
a short run the party reached a set of double doors, Merrick lowered
his shoulder and slammed into the doors, bouncing off from the impact
as the doors refused to budge. Shifting his burden, Merrick tried to
open the door to discover that it was jammed. Deckard was able to
stand again, so Merrick put him down and turned the knob and burst
through the jammed door. Once through, Merrick was in a throne room
where thirty armed guards stood before him with bows drawn and arrows
nocked and ready to fire. Behind them the woman they were looking
for and the mage who had the paralysis field spell were watching them.
Merrick made a quick prayer for divine intervention to any god who
might be listening, and the god of chaos smiled. Another paralysis
field ripped through the party, leaving them all collapsed on the
floor except for Strix. The elf was now so terrified that when she
was told by the sultana to approach the throne and explain the
situation, she came forth and groveled as much as she could, offering
up the entire story of what they were doing there. Though some of
the players of the paralyzed characters were very outspoken in their
disbelief about Strix's reaction, their characters were mercifully
silent. Using an item to read the mind of the terrified Strix, the
court mage confirmed the rambling story and identified the other
sultan as one Daarfin. Taking some pity on the obsequious worm
called Strix, the sultana merely said that there would be a price to
be paid and knocked Strix into a coma with a spell before the court
mage teleported them away to an area “where they had come from.”
As
the party slowly recovered from their paralysis, they found
themselves lying on the grass near a stand of woods and with the
sound of a stream nearby. The place did not at all resemble either
the relatively barren lands where the sultana ruled, nor the swampy
nightmarishness of the Cursed Valley, so though they were uncertain
where they were it seemed a much better place than where they had
been. After climbing a tree and looking around with his helm of
vision, Merrick identified a settlement a couple of hours hike away
to the southwest, and the party gathered their belongings and walked
toward the settlement which they discovered was Rimwatch View. Happy
to be back in familiar and relatively safe territory, the party took
their rooms at the new Dancing Pony and collapsed. Strix also all
but collapsed in tears when she discovered that the sultana's “price to be
paid” was apparently her spellbook which had been taken from her pack. Kag only had half a dozen
spells in his book, and none of higher than second level, which meant
that his spellbook wasn't of as much use to the 5th level
Strix.
The
following day the decision was made to journey back to Twinlake Vale
since both LaVeya and Deckard were ready to improve their skills and
there was no one in Rimwatch who could train them. An uneventful trip to
Twinlake Vale later, the training began and the party relaxed from
their latest adventure. The party spent some time talking with the
local mages of the Council of Eleven and discovered that they had
been in the realm of Trotaria to the north of the vast mountain
ranges beyond Lloringhold Bay. They also learned some rumors about
the Sultanate and those who ruled it, including the one called the
Witch-Queen of Trotaria, who the party had apparently been sent to
assassinate. Some other things were done, like getting items
identified since no party mage had the appropriate spell for that
anymore. Some items were sold and some were traded for a new
spellbook for Strix, one that contained seven spell levels of spells:
read magic, fireball, and gaseous form.
Fully
trained, fully healed, and with a fair spell selection available
again the party returned south toward Rimwatch again. But the first
night out on Desorna's watch there came a sudden smell of burnt metal
and a light brighter than the fire. She turned to discover the
efreet standing there and looking angry. He told her that he had
been sent by his new master to kill the party. He did offer other
alternatives though. The first was that the party could give him as
many magic items as it took to please him. The second was that he
would transport them to Sultan Daarfin's palace so they could steal
his new bottle and destroy it, thereby freeing him.
Feeling
like they had little choice in the matter, the party agreed to invade
the palace of the sultan and to try to retrieve the bottle. The
efreet transported them to a balcony and changed his shape into that
of a halfling slave, though one with very red skin. Using the staff
of pathfinding, LaVeya led them into the palace and along the most
direct path to the location of the bottle. The party avoided one
encounter with a group of slaves that they saw further down a
hallway. In the dim light the slaves who noticed LaVeya, who had
frozen in the center of the hallway instead of trying to hide along
the wall like everyone else, thought that she belonged there, and a
crisis was avoided.
And
there we will continue next week.
Experience
per character:
Kag:
508
Merrick:
508
Deckard: 508
Deckard: 508
Desorna:
406
Strix:
508
LaVeya:
508
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