April 30th, 2017
Out Of The Frying Pan. . .
The
adventurers of the day from left to right:
Nick
playing Merrick the Falling/Fallen Human Fighter
Evan
playing Ike the Lute-Strumming Human Bard
Chris
playing Deckard the Stealthy Survivor Human Ex-Fighter Thief
Sarai
playing Desorna the Dreamer Elven Pole-Axe-Maiden
Fighter
Hunter
playing Strix the Shining Elven Magic-User
Zack
playing LaVeya the Acid-Touched Human Druid
The
party began inside the palace of the Sultan Daarfin where they were
searching for the bottle of the efreet who journeyed with them in the
form of a red-skinned halfling slave. Once the incurious slaves from
the previous adventure had departed, the adventurers continued
onward.
The
party came to a door in the left wall of the hallway where the slaves
had emerged from. A quick consult with the staff of pathfinding
directed them through this door, so the party carefully opened it.
Beyond was another hallway extending into the distance with a four
way intersection faintly visible in the light of the small oil lamps
suspended from hooks in the walls every so often. At the
intersection the staff directed them to the left. A quick look down
this passage revealed a set of large and ornate double doors at the
end of the hall about forty feet away. The party went down the hall
to the doors, but when the human fighter started to turn the handle a
faint click was heard.
Cautioning
everyone to stand still and be careful, Deckard began to examine the
area, looking for traps. He discovered that there was a pit trap
under their feet and if Merrick finished turning the handle they
would all be plunged into some sort of deadly pit trap. While the
rest of the party scampered back off of the pit and Merrick held
veeeeery still with the handle in his hand, Deckard tried to find a
way to disarm or otherwise jam the trap so that the party could
continue forward. After some work was done, Deckard said that the
trap was temporarily jammed shut and the party could continue on, but
quickly. Merrick opened the door to find pitch blackness inside,
which he found alarming. He entered the darkness anyway, and the
rest of the party followed, with LaVeya shapeshifting into snake form
to reduce the chances of triggering the trap. The efreet told the
party that if they'd just walk forward for a bit the darkness would
end as it was only just inside the door. They did so, LaVeya still
slithering in snake form, and they soon passed out of the darkness to
the dim light of the throne room. A dias was on the far side of the
room with a carved solid stone pedestal on it and the seat of the
throne on top of that. LaVeya noticed some things flitting around
the upper reaches of the throne room and changed back to human form
to tell the party to be ready.
There
were two large, 10 feet wide by 25 feet tall, stained glass windows
in the far wall, one on each side of the throne. There were two
doors in each of the back corners of the throne room, one in the back
wall and one in the side wall. The adventurers seemed to remember
that the courtiers who left to return the plate armor to its place
left through the right hand door that was in the back wall. The door
was locked but not trapped and Deckard deftly picked the lock
revealing a winding staircase leading downwards. A consult with the
staff said that the path was behind them to the left, towards the
throne. The adventurers searched the throne but found nothing, so
LaVeya used her ghostly lantern spell to increase their chances of
finding a hidden compartment. In the light of the ghostly lantern
the compartment on the back of the stone base of the throne was
easier to find, and Deckard easily wrenched it open revealing a chest
that barely fit inside the compartment.
The
chest was carefully hauled out and examined. It was not trapped but
had three locks on it. Unfortunately Deckard failed in his attempt
to pick the first two locks, so after some frustration the efreet
muttered “Morons” and used a spell to melt the two locks so that
Merrick could break them open.
Inside
the chest was a large bag which Deckard opened and gazed into. On
the top of the other coins, gems and items was a ceramic bottle, very
similar to one they had seen before. The bottle was removed and the
other item of interest in the bag was a globe, about six inches in
diameter.
The
efreet pointed at the bottle and said “Break it.” The party
entered into a discussion which the ended with the efreeti bottle
being shattered. Some further discussion continued about what to do
next, with Merrick being all for robbing the Sultan's treasure
chamber and emptying everything in it. The efreet cut this short by
saying “Look, those things have gone to warn the Sultan. They'll
be here soon. You have limited choices. You can follow your greed
and pay the price, or you can escape.” Merrick demanded that the
efreet teleport them to safety and grew upset when the efreet smiled
and said “That wasn't part of the deal.” Merrick was ready to
argue, but Desorna pointed out that the efreet had never said more
than “Maybe.” to the getting them out safely option. A deal was
struck though. The efreet agreed to deliver them to safety in
exchange for the globe they had found. The party wanted to know what
it was, but all the efreet would tell them was that it was the price
of their escape. Sounds of onrushing feet could be heard from
outside, so the party agreed. As Merrick asked LaVeya to use another
charge to find the most direct path out, the efreet said “Save it”
and asked Merrick for the head of his previously shattered war
hammer. The efreet pitched it through one of the stained glass
windows and then knocked more of the broken glass out of the way so
the party could teeter on the narrow ledge outside so the efreet
could cast his teleport spell. The doors burst open as he started
and guards came rushing in. In a panic, Strix cast a fireball but
didn't successfully target it at the guards, instead hitting the back
of the throne nearby. The explosion covered their escape, though it
also scorched the party and reduced the bard to -2 hit points. This
caused some of the party to teeter and start to fall as the teleport
flashed them to relative safety. The majority of the party landed
fairly smoothly standing on the ground before collapsing into a
scorched heap in the bard's case. Desorna however was not so lucky
as she felt herself falling. She was terrified because her first
thought was that she was falling the seventy feet from the small
ledge to the upraised forest of 5 foot high iron spikes surrounding
the palace below. And then she was in a tree and bouncing very
painfully off of tree limbs before her unconscious form tumbled to
the ground near the rest of her friends. With her arrival the efreet
considered his bargain kept, and he vanished.
The
party realized that the efreet had returned them to the place where
he had originally found them, a day or so out of Twinlake Vale.
After some consideration the party decided to slowly limp their way
to Twinlake so the bard could recover and hopefully get back in the
action with the others soon. Luckily the first day out they ran into
a tinker who some of them had traveled with before. Wit a ride to
town the journey passed much more quickly, and the party could spend
some time and cash in town while the bard rested up.
Several
of the party went to the Curio Shop. While Deckard told the stories
of their adventures to the Council of Eleven member and Strix
discussed the costs of adding two more spells, identify and alter
self, to her spellbook, Merrick wandered around looking for
interesting things. He found one and after fiddling with it for a
moment decided that he no longer loved the magical brass ring of
strength on his finger as much as he though, so he pulled it off and
tossed it away, then went to try to explain to the shopkeeper how he
had somehow broken the carved rod he had been looking at.
The
shopkeeper was MUCH less than pleased that Merrick had found and
accidentally used the rod of cancellation that had demagicked his
ring of delusion. Merrickwas now in SERIOUS debt to the Curio Shop
owner, and the mage also pricked Merrick's arm and took some of his
blood so that he could track him and occasionally send “reminders”
to him to pay his debt.
Meanwhile,
Desorna had decided that she wanted some plate armor to give her
maximum protection in combat. After some haggling she paid over 675
gold for the chance to own her own custom plate armor. After a week
spent in fittings and preparation, the rest of the party was ready to
go and Ike the bard was back to normal.
The
party decided that they needed to find money since Merrick owed a ton
and they all wanted more money anyway. The DM advanced the ideas of
returning to the Hidden Citadel or the Castle in the Sky, but the
party ignored his apparently too subtle hints and voted to return to
the M'kemba Palace in the Cursed Valley. And thus they headed back
to Rimwatch and then to the Valley.
As
they headed south from the town to the Rim, they ran into Earl who
was returning from a scouting mission in the area. Earl warned them
that the inhabitants in the Valley had become much more active, both
on the ground and in the air with Ashbeak making more patrols than
before. In spite of these hints, the party continued onward.
Descending
into the Valley the party used another charge off of the staff to
start their trip to the palace. At one point they heard the sound of
wings flapping overhead, but nothing came of it so they continued on.
When they reached the large pond they found Ashbeak perched on his
island in the center glaring at them. Desorna decided to try to
casually use her cloak to hide her drake scale armor, but Ashbeak
called her out on it anyway. He asked if they were heading to the
palace again, and upon their affirmative answer he said that he would
fly and let them know to expect the adventurers. This made the party
vaguely uncomfortable, but who argues with a drake?
As
they continued on some of the party began to get the uncomfortable
feeling that they were being stalked. Ike noticed extra shadows now
and then along the side of the path they traveled, but they could
never be sure if it was a large or small number of shadows. When
they reached the ancient orchard the shadows stayed behind and the
party continued on toward the palace.
The
high walls only had a couple of people on them peeking over to watch
the approach of the group. As the party entered the central
courtyard a robed yuan ti with the head of a serpent and the body of
a human came out to meet them. He asked if they would be touching
the statue in the center of the fountain that was still filled with
black water. Merrick used his ring of water walking and walked on
the water instead of through it. The rest of the party did the same
one at a time. They were then led into a different door before that
led them to a pentagonal throne room with two thrones and a much
larger copy of the 15' tall dragon statue on the fountain outside
behind the thrones. Another Yuan ti in ornate robes and an ornate
staff met the group and took them through a door behind the statue.
They went down the hall beyond and into another smallish room with
benches along the walls where the door wasn't. The yuan ti asked
them each a question and discussed their answers briefly before
standing and directing them to leave through the door they entered
by. They did so, but found things were different now.
A
long cave passageway stretched into the distance here, and after
walking the length of it they came into a huge cavern where they were
met by a small and aged yuan ti. It led them through the cavern
close to the far wall before shouting for the Great One to awaken.
The party then realized that the far stone wall that they saw wasn't
actually stone, but instead was an immense black dragon so ancient
that its scales had faded to greys. It was over a hundred and fifty
feet long and seemed to be fast asleep, in spite of the yuan ti's
shout for it to awaken. Deciding that killing a midget yuan ti was
easier than trying to kill a gigantic dragon, the party attacked the
yuan ti. The first few attacks did minimal damage, but as the
attacks started to hit and hurt, the yuan ti grasped an amulet around
its neck, spoke a few words, and teleported away. Now all alone
except for the sleeping dragon, the party decided foolishness would
be a wise plan.
In
spite of the dragon sleeping right there, Merrick the Money-Needy
decided to try to scale the 40 cliff behind the dragon to the large
opening above. It took several tries and several falls before
Merrick stripped off his armor to increase his chances and finally
made it to the top. Turning back to the opening he started to haul
up the bag he had put his armor into and tied to the end of the rope.
While he was intent on this task, he didn't notice the thing that
came up behind him and pushed him off of the ledge. SPLAT! Merrick
stood back up and opened the bag to take his armor out while the
others took notice of the tall humanoid figure on the ledge above.
Merrick noticed the rope was being drawn up, so he grabbed it and was
pulled up with it. At the top he found a twelve foot tall human
figure covered with scars and stitches who plucked Merrick off of the
rope and tried to drop him to the floor below again. Merrick
resisted but ended up falling anyway, miraculously managing to catch
onto some cracks in the wall and momentarily halt his descent. He
did end up falling the rest of the way to a smaller splat. Furious,
he quickly began pulling on his armor while Deckard fired arrows at
the flesh golem, hitting it twice before it retreated back down the
large passage.
While
Merrick was trying to scale the cliff Ike and LaVeya had not been
idle and had been trying to awaken the ancient, humongous black
dragon. The DM can neither explain nor comprehend this, but they
were determined in spite of Desorna's attempts to talk them out of
doing so. They were momentarily distracted by the adventure with the
flesh golem but soon returned to their original task, with Ike
actually perching on the dragon's snout and playing his lute as loud
as possible. LaVeya decided that her shapeshifting ability would be
perfect for exploring the upper reaches of the cave where Merrick had
been trying to climb to. Changing into a crow and flying up to the
opening LaVeya flew high along the ceiling over the head of the
watchful flesh golem and above the iron golem further in. Beyond
where the iron golem stood was a large cave filled with loot. LaVeya
tried to land and pick up a coin with her beak, but doing so drew
attention to her as she fumbled the coins. Now that the iron golem
saw her, the druid launched herself into the air to fly out, but
there were boulders nearby for the golem to use, and he pegged her
with one dropping her hit points below half. She fluttered back down
to the others and returned to her human form to tell the others what
she had seen. At this point a gong could be heard being rung and the
dragon began to stir. Much of the party began to run for the
passageway and the door with Merrick and LaVeya lagging behind and
Ike bringing up the rear. Merrick and LaVeya reached the hallway
opening and turned to watch for Ike as the dragon raised its head and
breathed acid after the unfortunate bard. The resulting damage
reduced the bard and all his items to nothing more than an oily smear
and the splash damage knocked out Merrick and critically wounded
LaVeya. Acting quickly LaVeya grabbed the collapsing fighter and
dragged him down the hall behind her. The dragon did not seem to
notice their departure but instead let them leave. The party managed
to summon the elevator room and left on it. LaVeya healed the human
fighter to where he could stumble on his own, though not quickly, and
the party started to plan their escape. Luckily the palace grounds
were still relatively empty, so Strix used her alter self spell to
resemble the yuan ti in the ornate robes and then she led the two
fighters out of the gate while Deckard stealthed his way out and
LaVeya turned into a bird and flew out. With the two fighters
apparently being escorted by one of their leaders the snake and
lizard men in the towers did not rain death down on them. Once they
were out of sight they moved as fast as they could at Merrick's slow
pace to try to escape the Cursed Valley and reach safety.
They
made it to the Rim before they were spotted by the drake Ashbeak who
flew at them. LaVeya hid in bird form among the brush along the top
of the Rim and Deckard successfully stealthed again. Strix just
tried to tumble back down the slope they had just come up leaving
Desorna as the only active character (as Nick had to leave before
then) to face the drake.
Ashbeak
landed by Desorna and lit into her with a tirade of “What have you
done you fools?” Desorna could do little more than sob and
apologize. The end result of the conversation was that the party had
twenty eight days to raise all the treasures they could to try to
appease the Great Dragon with so she would return to sleeping instead
of ravaging the lands as the yuan ti wanted. With no other options
other than apocalypse, the elven fighter agreed on the party's behalf
to meet the drake at the treeline south of Rimwatch in 28 days with
all the treasure they could raise. Ashbeak departed and the party
ran for Rimwatch at Merrick's best stumbling speed.
Once
the party reached Rimwatch and Merrick was put to bed for his many
days rest so he could be useful again, the party tried to decide what
to do next. Earl was in town, so they turned to the ranger for
advice. Though astounded by the party's foolishness, Earl suggested
that the best thing to do was to go see Avonlea the Archdruid and see
what might be done from there. After resting for the night, the
party departed the next day.
After
a three day trip the party made it to the Archdruid's hidden valley
where she got to hear their tale and was equally astounded at the
situation that they found themselves in. Since the Great Dragon
could likely scourge the entire area, she volunteered to donate some
treasures toward convincing the Great Dragon to return to sleep. She
told the party that they would be deeply within the druids' debt for
this, then she suggested they rest for the night, then she would send
them through a fae portal to Bogdan, the witch member of the Council
of Eleven. 24 days remain.
The
party stepped through the fairy circle (leading to a moment of deja
vu for Desorna) and found themselves in Bogdan's glade. He berated
them for a good while before saying that the Council of Eleven were
going to contribute what they can and that the party was going to owe
the Council many services for a long time in return. Again having no
other recourse, the party agrees and Bogdan grumpily tells them to
rest for the night before he sends them to the tower of a Council
member that lives near Ruinheath. This is important since the party
has decided that their best chance to get treasure is to return to
the Proving Grounds at the Castle in the Sky near Ruinheath. 23 days
remain.
The
party is transported to the tower of the other council member the
next morning. He tells them that Bogdan is going to try to get the
now-recovered Merrick to Ruinheath today so he can return to the
Castle with them. He loans the party his old wand of treasure
finding as they will need it to locate treasure quickly. After doing
what he can to offer advice and suggestions, he sends them to
Ruinheath to wait for Merrick. 22 days remain and it is two days
before the portal to the castle opens.
And
there we stopped for the night.
Experience
per character:
Merrick:
833
Ike:
0
Deckard: 833
Deckard: 833
Desorna:
833
Strix:
833
LaVeya:
833
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