April 9th, 2017
The Return to The Cursed Valley and Finding the Mkemba Palace
The
(limited) adventurers of the day from left to right:
Nilo playing Kag the “Can I train? Can I train? Can I train” human magic-user
Nilo playing Kag the “Can I train? Can I train? Can I train” human magic-user
Nick
momentarily playing Merrick the Death-Dealing Drone Human Fighter
before handing control to
Chris
playing Deckard the “I Have A Plan!” Human Ex-Fighter Thief
Sarai
playing Desorna the Distracted Elven Swordswoman
Axe-Maiden Fighter
New
Matt briefly playing Randy Rhoads the Halfling Bard who put in
appearance before using stealth again
Zack
playing LaVeya the “I can help you, but not as much as you need.”
Human Druid
and,
as always, The DM briefly playing Catherine's character Ydee the
“Stealth for the win” Half-Elven Thief
Back
in Rimwatch the party continued their time spent resting and
recovering, training, and/or continuing to help the town recover.
Kag absolutely, positively wanted to get his third level, but he
would have to make the two day journey back to Twinlake Vale to find
someone to train him. Resolutely he found a caravan to travel north
with so as not to be going solo and made the trip to Twinlake. Once
there he made a very good bargain to reduce the cost of training only
to realize that he had nowhere close to the money he needed to train.
Oops? The kind and benevolent DM gave Nilo his one retcon to allow
him to be back in time at Rimwatch to discuss with the party how to
borrow the needed money to go and level. Once that was settled, he
once again went to Twinlake and paid for training, getting him to
level 3.
Upon
his return to Rimwatch and the party finishing the stuff they needed
to do the decision was made to return to the Cursed Valley and use
the magical Staff of Pathfinding that Deckard had gotten from the
archdruid to find their way to the Mkemba Palace for once and for
all. A relatively quick trip to the rim later, the party found their
way to the inside of the rim walls and activated the staff so it
could lead them toward their goal.
After
a while spent winding their way through the valley they were startled
to hear the sound of flapping wings above the canopy. They hesitated
to listen, but the sound of the wings vanished without incident. The
party continued on.
After
a while longer, as the first charge was wearing off, the party found
their way to an open space with a large pool/small lake in it with a
smallish island rising out of the near center of the lake. Using his
ring of water walking Merrick walked across the water to the island,
crossed it and started across the other side as the rest of the party
made their way around the outer edge. As Merrick started his second
water crossing there was a loud thud behind him as Korvanthir/Ashbeak
the drake swooped in to land on his island. Startled, Merrick spun
to face the drake, and seeing him so close and glaring balefully at
him, Merrick decided to do the best thing he could to escape: he
pulled off his ring of water walking and immediately sunk ribs deep
in water and knee deep in the mud underneath. Figuring that this was
not going to help, Merrick put the ring back on only to find that
being imbedded in the mud prevented him from rising to the surface.
From this experience Merrick managed to hear something that few had
heard before: a drake laughing quietly to himself. Somewhat
encouraged by this and hopeful that it meant he wasn't about to die,
Merrick spoke to the drake and learned that they were still waiting
for the party at the Mkemba Palace. Sent on their way again, the
druid activated another charge on the staff and the party proceeded
forward along the trail.
A
short while after this the party, except for Ydee, were taken by
surprise by a group of eight lizard men who surrounded most of the
party except for the aforementioned thief who slipped into the
undergrowth and vanished from sight. Another yuan ti was with them
and it stated they they were there to escort the party to the palace.
As they were surrounded and their thief had vanished, perhaps to
follow them and try to assist them in their future time of need, the
party followed the yuan ti and the lizard men to the palace.
After
a while of walking the party found themselves walking through a place
of oddly spaced trees which the druid recognized had been an orchard
many centuries ago. After passing through the old gate of a low
stone wall they found themselves approaching a palace that once had
been magnificent and still had some of the remaining vestiges of its
former glory. An open gateway with a raised portcullis led into a
courtyard that had grown wild long ago but that still maintained some
of its former glory. They were led to the courtyard fountain that
was filled with black water and had an immense 15' tall statue of a
rearing dragon standing on the central pedestal. Its wings were
spread wide, its claws out as if to attack and its mouth seeming to
be frozen in mid attack. The yuan ti suggested that they protect
themselves from the dangers of the ancient spells that protected the
palace by wading in to touch the statue. The party was hesitant to
do so, so the yuan ti shrugged and said “As you wish.” and led
them to a side door in the courtyard.
The
party entered through the door still following the yuan ti while the
lizard men took up posts outside the door. The hall went maybe
twenty feet before it ended at a door. As the yuan ti opened the
door it said “Thank you for your gift.” Before the party knew
what was happening the floor had fallen away under them and they
found themselves in a long slide that lasted a while before dropping
them out for a fifteen foot drop into the water below. All the party
managed to enter the water fairly cleanly and safely except for
Desorna who landed awkwardly and took a bit of damage and Merrick who
faceplanted onto the water like it was concrete thanks to his ring and took full damage.
The advantage to this was that he alone was fairly dry, which meant
he could easily light a torch so the party could see. Once the torch
was lit and they recovered themselves they slogged or walked to the
shore and looked at the two tunnel exits before them, one to the left
and one to the right.
The
left tunnel was the chosen one, and the party followed it until they
entered a room with three insectoid creatures in it, both about three
feet long with a pair of pincer claws and a tail that arched over
their back. Recognizing these as giant scorpions, the party attacked
with Desorna happy to use her newly returned and freshly enchanted
silvered pole axe. The battle was a tough one as the insects
carapace turned aside some weapon attacks and their pincers and
poisonous sting were dangerous. Desorna failed one save and then was
lost in immense pain as the scorpion's venomous neurotoxin wracked
her body for massive damage. The need to kill the vicious arachnids
was increased after that attack, and soon they lay lifeless on the
floor. Examining their corpses Deckard noticed a pattern of a large
black diamond on the creatures' backs, but this meant nothing to him
or any of the rest of the party. Two exits left the room, one in the
right hand wall and the other from the forward-left corner.
Following the left hand rule the party continued to the left.
The
tunnel turned as they went down it until they entered in the corner
of a small cavern with a broad river flowing through it. Though most
of the party could barely see the far edge of the river, Desorna and
Merrick could see further, far enough to see that another passage was
heading out of the room on the far side. With some work with
Merrick's water walking ability and some iron spikes and ropes the
party crossed the river in relative safety.
The
short but broad passage on the far side went a short distance before
opening into a smallish room with a sandy floor. As the party
entered the room a gigantic scorpion exploded up from the loose sand
and attacked with surprise. The battle went poorly for the party as
they continued to attack and damage the scorpion over and over until
it looked dead but was still attacking. Meanwhile, the scorpion
undid all the healing that LaVeya the druid had given Desorna after
the last scorpion battle. Finally, after taking more than a hundred
points of damage the scorpion collapsed and was still. Though the
party didn't notice, this one also had a large black diamond shape on
its carapace.
After
poking around and finding not much, the party started digging in the
sand where they found several items from past victims including a
suit of chainmail, a potion bottle, a spear, and a sealed bottle.
Merrick had a moment caused by his ring of delusion which led to him
asking to examine the bottle. It was ceramic with a brassy color on
the bottom half and a crimson color on the top. Making the decision
that he needed to drink whatever was in it, Merrick opened it freeing
the creature within.
As
the efreeti that had been trapped inside of it appeared in a burst of
flame and the smell of ozone and burnt metal, it spoke saying, “For
my freedom I offer you one boon. Choose wisely.” As Merrick had
been the one to open the bottle, the party decided that this was
Merrick's wish and so Nick was called on the phone, the situation
explained to him, and the option given to him so he could make his
choice. Instead of, I dunno, wishing the party was back in Rimview
safe and sound, he asked for a suit of red dragon plate mail. The
efreet laughed and vanished in a burst of flame, returning with a
suit of plate armor for the fighter to wear. Merrick was overjoyed
and began to change into it right then and there while the efreet
muttered something about not wanting to be him when the original
owner came looking for it before the efreet vanished in another puff
of smoke with the smell of brimstone.
The
plate armor was wonderfully ornate. Though made of metal it had been
carefully made to resemble dragon scales. The full helm that came
with it looked like the head of a dragon, though obviously scaled
down to fit a human. Though the party had no idea of the armor's
powers, if any, they approved of the shiny new suit and proceeded
onward.
Having
explored to the end of these tunnels, the party returned to the room
where they fought the smaller scorpions and headed out the other
passage. After a short journey it ended in a “T” intersection
with passages to the left and right. Left hand rule being the rule
of the day, the party continued forward down the left hallway.
After
another short jaunt they found themselves entering another room.
This room was roughly 20 feet in diameter and had a 35' high ceiling.
The center ten or so feet of the wall to their left was a 20 foot
high cliff with an open spot above it. After making a brief search
of the chamber the party went to look at the cliff where Desorna
managed to scale the cliff. Once up top she turned to look down at
her friends below her when something hit her hard in the back and
sent her flying off of the cliff to plummet back down to the floor
and once again undo the healing that LaVeya had done. The party
members pulled out their ranged weapons and began using them as the
mistmarsh giant on the cliff's edge pulled his immense bow from
behind his back and began firing back at the party. Merrick was the
odd man out in this instance as he had neither bow nor sling nor
magic spells, so he began throwing whatever weapons he had that were
remotely suitable, starting with his single hand axe and continuing
with his one spear and the new spear the party had found. His
results were fairly universally pathetic, which the fighter blamed on
the awkward ornateness of his new armor. Though the hand axe flew
high and wide the spears fell short, hitting the cliff wall and
tumbling back down to land at his feet. Frustrated by this
ineptitude, Merrick gave up and used a rope and grappling hook to
give him a better way to get in sword range. Rushing up LaVeya
grabbed up the spears and began throwing them again, rolling a
natural 20 with the new spear and discovering that it was a spear of
impaling, which ended up killing the giant dead. After scaling the
cliff face and claiming the booty from the giant's bag, the party
searched the area and discovered that the area was a sleeping area
for a group of giants. A passage in the back of the cave led
further, but Deckard prevailed on the party to finish exploring the
rest of the passages on the downhill side of the cliff before
proceeding higher up.
Proceeding
down to the other hallway off of the “T” intersection, the party
found themselves in another small cavern with two exits just as two
more mistmarsh giants came in through one of the other exits. Battle
was quickly joined and a lot of damage later the fight was won, with
the bard using his single minor regen spell to keep Desorna in the
fight. With few hit points and fewer spell points the party tried to
figure the best place to rest and heal up, deciding that the gigantic
scorpion's lair would suit their needs, plus the sandy floor would
lead to more comfortable sleep than the rough stone floors elsewhere.
After dragging the giant scorpion's body down the hallway and
dumping it in the river the party decided to rest for the night. And
here we halted for the week.
Experience
per character:
Kag:
1,772
Merrick:
986 after rebuilding xp
Deckard: 1,772
Deckard: 1,772
Randy:
886
Desorna:
1,772
LaVeya:
1,772
Ydee:
886
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