May 14th, 2017
Continuing the Castle in the Sky
A
delayed start for Mother's Day.
The
adventurers of the day from left to right:
Nilo
playing Kag the Human Magic-User
Original
Matt playing Mirin the Human Spellsword
Chris
playing Deckard the Human Ex-Fighter Thief and, by DM Suggestion,
Merrick the Human Fighter
Sarai
playing Desorna the Elven Fighter
Hunter
playing Strix the Elven Magic-User
Zack
playing LaVeya the Human Druid
And
the DM once again playing Ydee, Catherine's Half-Elven Thief
The
party began in Ivy's room in the Halls of Wandering in the Castle,
having slept and regained spell points and party members who had been
vanished by the strange magics of the Castle the previous game day.
Or so goes the usual explanation for why characters appeared and
disappeared.
After
deciding to forgo an entire day's rest so the druid could do her
healing and then sleep and regain even more spell points for her new
level, the party headed toward the testing rooms where they could
again achieve the orange ribbon and have a second orange ribbon in
the party just in case. While the logic of the limited time
available was not in dispute, the decision to go out with badly
wounded party members was perhaps unwise. Nevertheless, off they
went in search of treasure.
The
journey toward the testing chamber was made difficult by an encounter
with a phantom seeker. Its attack was unsuccessful and the magical
damage done to it caused it to flee. With it chased away, the party
could continue.
In
the trail chambers the party was fairly easily able to bypass the
wards and enter the rooms. Pulling the lever after using the frog
token to bypass that door gave a second gold-orange ribbon to the
party. With that complete, the decision was made to find the chimes
and descend to the third level.+
As
they entered the chimes room they encountered four figures. Without
any hesitation, Desorna leapt to the attack, cleaving into one's
breastbone and dropping her opponent where she stood. LaVeya was the
next into the conflict and she cut up another of the figures with her
scimitar, damaging it badly. After these two completed their attacks
did the players ask what they were fighting. Upon being told that
the opponents seemed to be elves, there was a sudden “Oh crap”
moment for the party as they hesitated and wondered if they should
have asked questions or tried to gather information before attacking.
During the party's confusion, the uninjured female magic-user webbed
the party except for the two that had attacked them who were too
close to be affected. The uninjured male ranger attempted to charm
LaVeya but she made her saving throw. The injured female spellsword
backed away defensively from the attackers. Various party members
began trying to break free of the webs with some success, and Kag
attempted to try to enter into a parley but it was too late for that.
The
next round the elves reacted first. The elven ranger moved over and
picked up the bleeding out female and dragged her away from where
Desorna knelt sobbing on the floor in horror at what she had done.
The female magic-user successfully charmed Desorna and had her tackle
LaVeya, preventing the druid from doing anything more. The ranger
cast a minor regen spell on his critically wounded comrade as the
injured spellsword yanked open the panel and hit the chimes in order
for them to be returned to the first level. Once the party had
gotten free of the webs they attempted to use the chimes to go to the
third level, but they had not recovered to be used again. Half an
hour after they had been used the chimes were ready and the party
descended to the third level.
Once
on the new level they made their way to the test of the sphere and
prism. Activating that test brought forth the two shadow guardians
who began their attacks, hurting Desorna in the process and for a bit
leaving her teetering on the brink. The killing blow was delivered
in the prism room by Deckard who now wore the red ribbon. With two
down and a third remaining to be found, the party made it to the
chimes room and descended to the fourth level.
On
the fourth level the party began picking their way through an odd
maze of rooms. In one they found a pair of heavily robed and hooded
figures that ended up being mind flayers. The battle went quickly
and well for the party with the first flayer leaving with plane shift
and the second being cut to ribbons before it could follow. The
search of the flayer's corpse revealed a goodly amount of treasure,
and it was collected quickly before the party continued on.
Another
room was triangular with a statue of a faceless humanoid with arms
folded over its chest standing at the apex of the triangle on the far
corner of the room. Strix walked up to stare it down and became
entranced. Being careful Deckard walked towards the statue backward,
stopping when next to Strix to push her over in an unsuccessful
attempt to snap her out of it. As Deckard touched the statue he too
became motionless and unresponsive. Kag came and carefully pulled
Deckard away from the statue freeing him from his stasis before
retreating away from the statue again. Deckard carefully examined
the statue and after some less than revealing time spent in
examination, he decided to try to squeeze into the corner behind the
statue. In this he was successful and he found an imprint like that
of an open right hand, in between the shoulderblades of the statue.
Placing his hand in the impression seemed to do nothing, but when his
hand was withdrawn it was blue. Encouraged by this in some ways, the
party began to plan for their next steps.
And
here we halted for the night.
Experience
per character:
Kag:
1169
Mirin:
1169
Deckard:
1558
Merrick:
789
Desorna:
1558
Strix:
1558
LaVeya:
1558
Ydee:
789
This
also had the first introduction of negative encounter xp since the
party attacked potential friendlies who could have also been sources
of information. Oops? Still, there was a positive xp total overall,
so that was good, right?
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