December-January
The Descent into the Depths
(aka the DM, with his laptop mostly
back into service, now plays catch-up)
Since we last saw the
adventurers they have learned of and gone in search of an item called
the Tome of Prophecy, spending some time in an unusual tower before
finding themselves in an even more unusual pocket plane where, after
dealing with odd gravity, gardens that weren't, animated topiary
monsters, and finally being 1/12 their normal size and trying to get
through a huge study they found themselves before a withered and
wasted very old but still alive man in his office behind the study.
The old man made them very uncomfortable but, after deciding that
maybe the time was right, he did hand over to them the Tome of
Collected Prophecies. He also was amused by Merrick's acquisition of
most of the blackened skull of a human-sized person, and he told
Merrick some of the very uncomfortable stories behind the skull
before sending the party elsewhere, like minor deities do.
Back in
the real world, the adventurers gave the gigantic tome to the most
powerful people they knew, who couldn't handle the power of the tome
in their attempts to understand it. It was entrusted back to the
party with instructions to take it to a magic-user Sylax knew named
Mandrax the Magnificent. Mandrax was the most powerful and
intelligent mage Sylax knew, as well as being morally upstanding, so
it was determined that he could be trusted to try to decipher it.
And Sylax took them there through a passageway in his tower. And in
the process Merrick accidentally broke stuff, as Merrick tends to do.
Mandrax
began the process of trying to comprehend the Tome, which is not easy
since it is tens of thousands of “If-Then” kinds of statements
creating a nightmare of spaghetti logic that defies easy description
and certainly is all but incomprehensible. Merrick, with some vague
insights gleaned from dealing with the old man (the minor deity known
only as 'Menace' now), knew some of the basics of what might be
coming.
A comet was moving towards the planet where the adventurers lived, and if the prophecies were true is was the comet of the Tarjan. It was rumored that in long ago times the Tarjan had visited on his comet, and every time twelve champions of unknown gods had risen up to face him. The Tarjan had always been victorious and when he came entire civilizations were destroyed according to the forgotten (except to minor deities) legends. The most recent time when the battle was joined the champions were cast down in defeat because one of their number did not come for the climactic battle. The twelfth instead retreated to the ruins of the 'submerged city' where they had lived and their remains were still there. It was decided that the adventurers would seek out this submerged city, find the ruins of the twelfth, and see if they could learn why the twelfth did not come to do battle, and perhaps what could be done to overcome the prophecy.
A comet was moving towards the planet where the adventurers lived, and if the prophecies were true is was the comet of the Tarjan. It was rumored that in long ago times the Tarjan had visited on his comet, and every time twelve champions of unknown gods had risen up to face him. The Tarjan had always been victorious and when he came entire civilizations were destroyed according to the forgotten (except to minor deities) legends. The most recent time when the battle was joined the champions were cast down in defeat because one of their number did not come for the climactic battle. The twelfth instead retreated to the ruins of the 'submerged city' where they had lived and their remains were still there. It was decided that the adventurers would seek out this submerged city, find the ruins of the twelfth, and see if they could learn why the twelfth did not come to do battle, and perhaps what could be done to overcome the prophecy.
The
adventurers, knowing that the entrance to the submerged (apparently
by earth, not by water, even though it was said to be under a place
that had once been called the Bay of Blood) city was in an area
called the Monstrous Spit, named so because it was a peninsular spit
of land between two bodies of water and infested with monsters.
Mandrax told them that that location was nearby, and that the bay
that the city of Safeport (where Mandrax lived) was on a bay that was
once called the Bay of Blood confirmed that the adventurers were in
the right place. Setting out by boat they found their way to a cave
opening in the high bluff wall of the peninsula overlooking the bay
and made their entrance.
Continuing
on, the small group found their passage brought to a halt by a pair
of boards placed against the tunnel. A test by Merrick showed that
there were things piled up behind the boards as a barricade. As they
rattled the boards a voice came from behind the barricade saying “Who
goes?” in a gobliny voice. Questions and counter-questions went
back and forth for a bit before the goblins summoned someone who (A)
spoke common fluently, since the goblins knew very little and none of
the party spoke any goblin, and (B) apparently was of a high enough
pay grade to make decisions.
This
personage, who spoke common fairly easily if with an odd accent that
no one could place, was easier to discuss questions and
counter-questions with until finally, in response to “Who sent
you?” Merrick replied “Menace.” This led to a prolonged
silence before the reply of, “Ah. You must be here for The
Challenge then.” And the dark and hooded figure had the goblins
remove the barricade and escort the adventurers to see the king.
The
adventurers went through more than a mile of caves and caverns,
tunnels and passages, and passed many hundreds of humanoid monsters
along the way. They saw goblinoid races, orcish races, even some
greater and more nasty monsters too, but so long as their escort was
there the monsters did nothing more than watch them with beady little
eyes. Finally the adventurers were brought into a throne room where
another dark and hooded figure sat on a throne with a few dozen
monsters standing around as guards and courtiers perhaps. An
exchange with the king led to an invitation for the adventurers to
stay the night in what was an extremely nice and well-appointed large
guest chamber. They had little to complain about during their stay
for the night, and the next day they were led to the room of The
Challenge.
This
room was an odd one. It was a worked cave, but it had stone
crenelations in a circle, much like the rooftop of a tower. A
trapdoor lay in the center of the circle, with many bars and locks
and boards making sure the door remained shut. A variety of monsters
stood along the walls of this room to watch. At a word the dark and
hooded guide for the party (the same as yesterdays? There was no way
to tell) handed keys to a cluster of goblins who swarmed to unlock
and remove all the wards keeping the trapdoor shut. When all the
bars except the last had been removed, the goblins quickly touched
their noses. The one inattentive goblin didn't realized that this
had started until he was the only one not touching his nose. With
slumped shoulders and a fearful posture he took the final key, opened
the final lock, pulled the bar out of the way, and dove for cover.
Nothing happened. Then the guide said, “The Challenge begins.
Good luck.” And the party descended into the top of what had been
the tallest tower with some misgivings...
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