May 7th, 2017
Return to the Castle in the Sky
A
somewhat delayed start as we had to wait to reach quorum. Then it
happened and everything began.
The
adventurers of the day from left to right:
Nick
playing Merrick the Human Fighter
Original
Matt playing Nova Halfnote III the Halfling Cleric then playing the
Human Spellsword after the druid showed up.
Thomas playing the Elven Fighter who isn't Desorna's anything.
Thomas playing the Elven Fighter who isn't Desorna's anything.
Chris
playing Deckard the Human Ex-Fighter Thief
Sarai
playing Desorna the Elven Fighter
Zack
playing LaVeya the Human Druid
And
the DM once again playing Ydee, Catherine's Half-Elven Thief
The
party began in the large town of Ruinheath where they acquired
supplies and made connections for their journey to the Castle to find
enough treasure to appease the recently awakened Great One, an
archaic black dragon. With twenty two days remaining before the
deadline, the party was hoping to acquire a large fortune in a short
time to avoid seeing the Great One rampaging across the lands.
Two
days were spent in town waiting for the remainder of the party to
gather, and in the intervening days the party received some
assistance from the local church with a total of eight potions
distributed among the party. So fortified, the party continued on
their way.
The
adventurers made it to the standing circle without any problems, and
from there they were transported to the Castle. Quickly claiming the
amulets from the secret chamber, they descended toward the entrance
to the Proving Grounds. Difficulties came along the way when they
were attacked by bugbears as they went down the floors of the tower.
First
attacked by three bugbears and during that fight two other bugbears
and a bugbear berserker joined the fight. The battle was tough, but
the party was victorious in the end, scavenging some coins and a
silver amulet off of the bodies they proceeded onwards.
Once
into the Proving Grounds the party continued onward following the map
Desorna had made to reach the room of the transport chimes. Three
tones were played and the party were in the Halls of Wandering, level
two of the Proving Grounds. Following the map further they returned
to the room where Ivy lived and they asked her some questions about
the situation they found themselves in.
Ivy
was confused as to why they would have chosen to awaken Tynaroth the
Dark Star. The party was equally surprised that Ivy knew who they
were talking about. Ivy gave them some of the basic bare bones
background that she had about the Great One. Tynaroth was called the
Dark Star because she had supposedly swallowed a star in her earlier
days, destroying it completely. It was said that she was trying to
simply sleep until the time of The Prophecy, though Ivy knew nothing
about the prophecy at all except that it apparently existed. There
was a ritual that allowed Tynaroth to hibernate throughout time until
the time of The Prophecy had come, and the ritual apparently was very
difficult and expensive to do, which is why she demanded tribute or
she would unleash her fury upon all the nearby areas and have her
servants collect all the valuables left behind.
With
this new knowledge, the party understood a tiny bit more why they had
these expectations on them, and from there they asked Ivy if she
could direct them to areas where great amounts of treasure could be
found, though that question was later refined to where they might go
to collect such treasures and have a chance of returning alive. Ivy
suggested levels five and six of the Proving Grounds, though the
party could not access those areas yet due to there being a magical
lock that required the party to collect three ribbons through tests
to be able to bypass the lock. Realizing that Arden, who had earned
the red ribbon from one of the tests, was no longer in the party, the
characters realized that they would have to regain the red ribbon and
earn the third ribbon too. Merrick still possessed the orange ribbon
from the second level, so that did not need to be repeated.
In
an effort to have redundancy with the ribbons, the party decided to
go through the area of impenetrable darkness to find the frog token
to perhaps get a second copy of the orange ribbon into the party's
possession. The party blundered through the darkness and managed by
luck to find a way through to a room where light functioned again.
In this room was a large creature that looked like a four armed
gargoyle made from black granite. The battle was on and after
several party members were injured the creature collapsed dead and
its body shattered into fragments that tore through the party.
Beyond
this room the party found another hallway to their right and a door
to their immediate left. Opening this door they for a moment thought
they had found a short passage leading to a swamp. After the ten
foot long hallway there was a thirty by thirty chamber with a twenty
five or so foot diameter pool in the center of it and semi-real but
mostly illusionary vines and swamp plants surrounding it. A quick
investigation into the pool saw some ripples crossing the surface.
The party prepared themselves as best as they could, but the
froghemoth that attacked from the pool took them by surprise.
With
its first leap to attack the froghemoth seriously injured Desorna and
then popped the other elven fighter into its mouth. From that bad
start the battle remained tough, but finally after a lot of blood had
been spilled the adventurers were victorious. Searching around the
walls of the room revealed nothing of interest, though a frog token
was taken from the corpse of the froghemoth.
Once
the party was done, they tried to make their way back to the darkness
but couldn't remember the way they had come. They blundered through
the lit passageways until they came through a door into a ten by ten
room with a door opposite the way they had entered. Desorna yanked
on the handle of the other door opening the pit trap under their feet
that dropped them to the fourth floor. The spellsword used a feather
fall spell to save herself from a painful impact, and the druid took
her favorite second skin by shapeshifting into a crow. The others
didn't take too much damage and they found themselves in a thirty by
thirty room with a door in the center of each wall. They ended up
departing through the door in the right hand wall and wandered down a
long hall, ignoring a door on the right side of the hallway. At the
end of the hall they found another door straight ahead, and they
passed through this one finding themselves in a twenty by thirty room
with a door in the near corner of the right hand wall and three
trolls ready to attack!
The
battle with the trolls was tough and led to a lot of blood being
shed, though the trolls were finally killed. Once they were killed
the party searched them, but took two long in the process as two of
the trolls recovered enough to attack again. The party fairly
quickly killed them again and then used oil to torch them with
extreme prejudice. Once the trolls were dead dead, the party
searched the room and found a secret panel, the opening of which
revealed a familiar set of eight tuning forks and a small mallet.
Playing the notes BAA the party was transported back to the Halls of
Wandering and level two. From there they returned to the room where
Ivy lived and prepared to rest for the night so their druid could
regain her spells and heal the group. And there we ended for the
night, with nineteen days remaining until their deadline was up.
Experience
per character:
Merrick:
2654
Original
Matt's Characters: Nova: 825. Spellsword 1829
Thomas' Fighter: 2254
Thomas' Fighter: 2254
Deckard:
2654
Desorna:
2254
LaVeya:
2454
Ydee:
1327
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