June 11th, 2017
The Day of the Dragon
From The Proving Grounds Back to
Rimwatch
From my left:
CATHERINE gracing us with her presence
to play Ydee the half-elven thief
Matt playing Mirin the human spellsword
Nicholas Picholas playing Merrick the
human fighter
Chris playing Deckard the human
ex-fighter thief
Zack playing LaVeya the human druid
Paige (spelling may vary) playing the
new and name-changing halfling infiltrator
Sarai playing Desorna the elven
axe-maiden
Hunter playing Strix the elven
magic-user
and Nilo playing Kag the human
magic-user
The adventure began with the party
still on the fourth level of the Proving Grounds, but close to the
way back to safety. Just through the door they would find the room
with the chimes that would return them to safety. As they opened the
door they instead found a halfling, alone and worried, who they
invited to accompany them back to the safety of the world above.
Heading south they played the chimes and were whisked back to the
first floor of the Proving Grounds. Weaving their way through the
hallways they returned to the door to the tower and passed through to
begin climbing the stairs to the roof of the tower.
The passage upwards was relatively
uneventful until they reached the floor where the lecture hall was.
Some movement in the lecture room drew their attention and they
looked in to find seven Trotarians armed and ready for a fight. Four
were in black scale mail, two were in red scale mail, and the last
was in somewhat ornate scale and chain. The party attempted to
parley, but the one in scale and chain saw Merrick and said “I know
of you.” before speaking a few words in his own language leading
the Trotarians to attack.
The party entered battle less than
enthusiastically since most of them were so badly battered that they
were closer to unconsciousness than they wanted to be already.
Strix, who while not being an abject coward is not very brave,
decided to use alter self to look like one of the Trotarians in black
scale and held a dagger to Kag's throat telling him to play along as
if he had been captured so they could avoid the battle. Since Kag
was low on spell points he decided that this sounded marginally safer
than trying to engage the enemy.
The front line fighters did engage the
enemy and dealt some serious damage to the black scale wearing front
line. Some attacks were made on the red scale Trotarians which
taught the party that the red scale mail had a version of fire shield
on it as attackers took half damage from attacks they made on them,
rounded up for those in close combat and rounded down for those in
ranged combat. One of the red scale Trotarians blocked access to the
more ornately armored leader which allowed the bodyguard to intercept
Merrick's charge and give the leader time to drop a coma spell on the
back row of the party, rendering Ydee, Kag, the infiltrator, and one
of the black scale fighters unconscious. The remaining members of
the party continued with their intent to kill and maim. The black
scale warriors were dropping and as they did so the red scale
warriors moved next to their leader and they vanished. Frustration
at their escape was to be expected, and the party made sure they bound the
comatose black scale warrior so they could try to interrogate him.
The remaining enemy warrior did not
seem to speak common, so the party discussed what to do with him.
Merrick held his sword point against the warrior's chest as a threat
when the warrior unexpectedly seemed to lurch upward from on the
floor and impaled his chest on the sword, seemingly killing himself
to avoid capture. Nick commented that that didn't seem possible to
happen since the warrior was lying flat on his back and had little
leverage, but the DM said that though it certainly was odd and didn't seem likely that
he could do such a thing, it had happened. *
The rest of the party was removed from
their comas gently and then they searched the bodies and then climbed
to the tower top where they invoked the phrase that activated the
teleporter. And nothing happened. The week was over and the
teleporter was deactivated until the next full moon. Which, of
course, wouldn't come until after the drake's deadline. Luckily for
the party the spellsword Mirin had a spell she couldn't cast in her
spellbook, the feather fall spell. Since this would help the party
greatly as far as getting off of the tower and back down to level
ground, it was decided to have the party rest for the night so the
spellcasters could all regain their spell points, and then the next
day it would be feather fall spells and leaping off the tower to fall
the half mile to the ground.
The party holed up in one of the top
floor bedrooms, the one without the fear factor feeling, and rest for
the night. The badly injured Ydee took the bed with the halfling
curled up on the corner of the bed like a guard dog. The rest of the
party found space on the floor and played sardines; a relatively
uncomfortable situation except for LaVeya the druid and Kag in their
magical sleeping bags of comfort. Merrick took first watch but dozed
off near the end of his shift. Luckily, the creaking of the door
being opened by one of the red scale clad Trotarians woke him, and he
leapt up to do battle. Several others awoke at the sounds of combat
and came up behind the human fighter to assist. Merrick decided that
the most prudent course of action would to be to attack the Trotarian
one more time before slamming the door and trying to keep it jammed
shut. With his high initiative he was successful at acting before
them and wounded the Trotarian, and himself from the fire shield
effect, then slammed the door and braced it to keep the enemies
outside. Deckard used three iron spikes to keep the door jammed
closed and the party returned to sleep and Deckard started his watch.
Deckard's watch passed uneventfully and
Desorna took her watch. Near the end of her watch, Desorna felt
something cold oozing under the door and panicked, remembering the
creature that had attacked them when they first came to the Castle in
the Sky long ago. Unfortunately she failed her discipline save and
was possessed by the creature. She swung wildly at the sleeping
druid and connected, dropping her hit points by half. LaVeya
screamed and awoke other members of the party as Desorna continued
the attack, hitting the druid and dropping her to zero hit points.
Merrick the relatively sleepless and excessively cranky leapt to
battle and took Desorna down near unconsciousness when the possessing
spirit abandoned her and fled. Desorna managed to convince the
others that she was back in control again, so she didn't die. Ydee
gave LaVeya a healing potion so she would be up and capable again,
and they were ready to go.
As it was nearly morning the party just
skipped sleeping and decided to have Kag and Strix memorize feather
fall (as they both had already cast read magic on Mirin's spellbook)
and cast it on the party so they could safely fall to the ground
below. The falling was nerve-wracking as each of them spent around
sixteen seconds in free fall before the feather fall kicked in.
Thankfully the drop was sheer and there was no wind to bash them
against the cliff. Soon they were hiking to Ruinheath with Merrick
carrying Ydee so they could travel faster.
They arrived at Ruinheath and after
some debate they decided to go to the local Council of Eleven
member's tower to see if he could send them directly to Rimwatch by
magic so Ydee could rest there. It was arranged and the party
appeared in the town center startling the mayor who was crossing the
street at the time.
The mayor welcomed them back and asked
how successful they had been collecting treasure for the dragon. He
took them to his home where a large footlocker-sized chest was
waiting for the prizes the adventurers had to offer. Four other
chests were there too, filled with items, magic, and coins from the
Council and the Archdruid. The party members each loaded many of
their coins and quite a few magic and mundane items into the chest as
their offerings. Then while Ydee rested after treatment from the
village cleric, the party took steps to be prepared for the dragon's
arrival.
In the evening of the appointed day the
chests were taken out south of town and arranged in an arc for the
dragon. A shape rose from the valley and flew toward them; it was
not big enough to be the dragon but instead looked to be the drake
Korvanthir, or Ashbeak. But the drake looked odd, like it had extra
bits on it.
On landing the extra bits were known
and inspired terror in the group as a lady that looked elderly but
stood straight and tall climbed down off of the drake's back. She
looked fully human except that instead of fingernails she had long
talons in their place. She instructed that the chests be opened and
Merrick moved to do so. After seeing the lady climb down wearing
what looked to be a long mottled black and grey evening dress the
first thoughts among many of the party were “Holy crap! She IS the
dragon!” Desorna and Strix both knelt and pressed their noses to
the grass while the others who were there eased back and away from
the lady. She used her talon to slowly stir through the chests, but
she stopped when she came to the black scale mail. Pulling the
drakescale from under the normal sets the lady snifffed it and then
turned to lower her gaze on Desorna, who was beginning to panic.
“You wore this.” the lady said. An exchange followed that ended
with the lady using the first talon on each hand to drag the skin
away from Desorna's face, scratching a line from below her earlobes
to just shy of the corners of her mouth on each side of her face.
The lady told the elf that she could crush her skull with on hand,
but instead satisfied herself with pushing Desorna backwards to
sprawl on the grass. Looking around at the gathered adventurers and
townspeople the lady stated that she would see if their gifts were
enough to placate her, though it was very likely that the magic items
were of far more value than the coins. Then she collected the chests
one at a time, causing each in turn to hover to her upright palm
where it vanished. Then she mounted the kneeling drake and they flew
back to the valley in the gathering night. Once they were out of
sight the party breathed a sigh of relief, even if they still feared
that worse might come.
In the days that stretched to weeks
afterward no news came from the valley and things returned to normal.
The majority of the party traveled to Twinlake Vale to train to
their next level with the few coins that they had remaining. Visits
were made to the Archdruid's vale and from there communication with
Bogdan was made. Deckard, with his many language points available,
found someone who taught him familiarity with the base draconic
tongue. With their encounters with Trotarians within the Castle in
the Sky Deckard thought that some basic knowledge of the language of
Trotaria would be good to have. Bogdan told him that the only person
he knew of who spoke any of that language was a magic-user associated
with the Council: a man named Glykras in Treefold. With some of the
players excited to return to the town where the original adventurers
began, the future looks brighter and interesting, though some ominous
factors remain. Is the dragon content with the treasures that were
given to her? Why won't the long and deep scratches on the side of
Desorna's face heal? How did the Trotarians learn of the Castle in
the Sky? And what will come next?
There we end for the night, and
possibly for a little while with the “low level” campaign.
Experience points for the party:
Ydee (getting full xp for once): 1539
Mirin: 1539
Merrick: 1539
Deckard: 1539
LaVeya: 1539
Paige's character: 1539
Desorna: 1539
Strix: 1539
Kag: 1539
* While unlikely if not outright
impossible that the prone warrior could launch himself upward to
impale himself on Merrick's bastard sword, it is MUCH more likely
that he could have been impaled on the bastard sword if he was lifted
up by some unknown force like perhaps an unseen servant or even a
person under the effects of improved invisibility. I am not saying
that it was either of these things, but they are MUCH more likely
than an actual self-impalement.
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