August 13th, 2017
Exploration Under the Dwarven Quarry
From my left:
Nick playing Merrick the 6th
level human fighter
Matt playing Mirin the 4th
level human spellsword
Connor playing Niall Lightbearer the
4th level human cleric
Zack playing LaVeya the 6th
level human druid
Michael playing Ivan Lok'tar the 2nd
level (Viking) dwarven fighter
Sarai playing Desorna the 6th
level elven axe-maiden
Paige playing Keeva the 4th
level halfling infiltrator
Chris playing Deckard the 3rd/6th
level human ex-fighter/thief
and the overly generous DM playing Ydee
the 6th level half-elf thief for the absent Catherine
The adventure began in Treefold where
our heroes had forced marched themselves into town after being
attacked in the night. A couple of days were spent on rest and
recovery before the quarry dwarves headed south to try to find new
workers for the quarry so Treefold could finish their buildings. The
party did the righteous thing and told the dwarves of the quarry
about the horde of dwarf-marked coins they had recovered from the
giants. The dwarves took a substantial amount of gold (almost ¾ of
the coins) as payment to the workers' families and headed south. The
dwarves said that the party could keep all the gems that they had
taken from the giants and that was substantially more value than the
coins. The dwarves said their farewells and left to journey south.
The party began making plans of what to
do next. Several of their number needed to train up and develop
their new skills in their respective classes. Niall traded two
platinum and a potion of avian control for his training, Keeva paid
for hers in platinum, and Ivan managed to scrounge enough gold to pay
for his too.* Deckard decided to make the trip to the Aerie to see
if the other group had returned from the sixth side of the cubic key,
and Desorna, LaVeya, and Mirin went with him while Ydee and Merrick
stayed in town.
The journey to the Aerie was relatively
uneventful, though the group did meet a group of hunters returning
from the hunt. The adventurers struck them as being trustworthy and
capable types, so they stopped for a brief while to share news. The
hunters told of finding a large camping area with an old fire long
burned out of humongous bootprints on the ground that spoke of giants
in the area. The hunters decided to return to town quickly after
this discovery and warned the adventurers to be careful! Then each
group continued along their way.
At the Aerie things looked undisturbed
and everything was still where it had last been left. The sixth side
of the cubic key was still gray and showed that the Silver Eagles had
not returned from their journey inside, which concerned the others
greatly. The decision was made to finish the business at the quarry
first, and then return to the Aerie, hopefully to find the Silver
Eagles back in residence. If not, the adventurers were going to
follow them and hopefully with their combined abilities solve the
sixth side and return intact.
They returned to town and wasted time
in a variety of pleasant endeavors while waiting for the trainees to
complete their learning.** However some of the communication and
contacts that Deckard had made brought him some unsettling news from
the southern lands. The rumor he heard was that the Council of
Eleven and their allies were apparently dealing with a dragon. The
name given was Alcalcyx,which was a blue dragon whose destructive
capabilities had severely damaged Rimwatch Vale during the time when
the heroes were exploring the Cursed Valley. Concerned with this
news, Deckard informed the party that after dealing with the quarry
undead, the sixth tomb, and the potential great tomb after it, they
were going to go down and take care of this dragon. The others,
worrying that Deckard was even more crazy than usual, agreed simply
to placate him while thinking that there was no way they were going
to attempt that level of madness.
After their friends had finished their
training the party spent a couple more days in town waiting for word
from Gander about the future plans for the quarry. When Gander
returned he informed Deckard that his associate was still down in
Calendas recruiting new workers for the quarry and Gander was going
to stay in town and wait for the workers to gather until they had at
least two good crews before returning to the quarry, and only
returning once the heroes guaranteed that the quarry was clear of
monsters. Deckard proposed a business proposition for becoming a
part owner of the quarry, advancing some badly needed cash to keep
the quarry functioning and reaping a cut of the profits as well.
While not opposed to the idea, Gander said such thoughts would have
to wait until the quarry was ready to resume business again.
Now that J.P. Deckard Morgan was done
with his dealing ways, and the three newer adventurers were trained
up to their new levels, the party prepared to head back to the
quarry. Deckard shared out the vials of holy water that the party
had bought earlier, making sure that each adventurer had at least one
vial to use on any of the undead that likely inhabited the newly
discovered caves under the quarry. The adventurers began their
journey back to the quarry and stopped to sleep along the way.
During the second watch LaVeya was
keeping watch when she was surprised as two boulders slammed into
her, knocking her down and pinning her to the ground. Her scream
woke most of the party except for Merrick who continued sleeping.
Staggering to their feet they looked at Desorna. The angle of her
fall and the boulders pinning her to the ground showed where the
attack had come from, even if there were no attackers immediately
visible. Deckard quickly lit a torch in the small fire the
adventures had kept burning and headed in the direction the attacks
must have come from with Ydee and several others while Ivan attempted
to move a boulder off of LaVeya with a charging shield smash. He was
successful, though he did roll it across LaVeya's face, which was
very uncomfortable for her.
Since no one but the watching druid had
been wearing armor, the party was wary of directly confronting the
boulder-throwers. Another thrown boulder smacked into LaVeya just
after she stood up, spinning her around but not knocking her down.
Ivan had charged off to attack the giants while some other members of
the party just tried to stay out of the firelight to avoid becoming
targets. LaVeya made hiding easier by dropping an obscurement spell
around the fire giving good concealment to those nearby.
Meanwhile, Deckard, Ydee, Desorna,
Mirin, and Ivan were hunting giants. Deckard sighted their heads
over the treetops and he and Ydee opened fire with their bows. Ivan
charged to attack, roaring his usual dwarven roar, but a thrown
boulder knocked him to the ground and pinned him there flat on his
back. The battle continued to rage for a bit longer with Ivan trying
and failing to move the boulder on his chest. Finally, in an attempt
to hinder the giants, LaVeya cast plant growth “out near where the
boulders were coming from”. Her aim was off, but she did manage to
get the high wall of plants between the giants and the adventurers'
camp. Unfortunately she did manage to catch the pinned dwarf in it,
leaving him totally surrounded by and stuck in a wall of plant life.
The juvenile giants took advantage of this distraction and ran off
leaving the party unmolested in their attempts to hack their way into
the wall of plant life and free the totally unhappy and swearing
dwarf. Once Ivan was freed, they returned to camp and to sleep as
best as they could for the rest of the night.
The next afternoon the adventurers
reached the quarry and examined the area to see what might have
changed in the meantime. The cairn over the bodies of the dwarves
killed in the battle with the giants was undisturbed, and in the very
bottom of the quarry the withered bodies of the dwarves were still
there. Since nothing else seemed to have been disturbed either, the
adventurers descended to the bottom of the quarry to investigate the
tunnels into the darkness.
NOT splitting the party was decided to
be a good idea, and the party chose to explore the tunnel that went
parallel to the cliff wall instead of angling away from it. The
tunnel was a natural cave tunnel with rough surfaces and cracks and
crevices aplenty. About forty feel down the twisting, turning
passage a small crawlspace, small enough that only a halfling or
gnome could easily traverse it, branched away to the right. Keeva
and Elvira the chicken and LaVeya in rat form decided to explore it.
With Elvira in a harness on Keeva's
back and the rat riding on Keeva's back and shoulder the crawl tunnel
was explored. The halfling had reached just past the edge of
available light so her low-light vision wasn't much good anymore when
the floor of the tunnel vanished and she felt herself falling into
darkness.
A short fall led to a splash as the
trio landed in water deeper than they could stand in. Keeva,
concerned for her 'daughter', held the chicken up out of the water as
best as she could while attempting to tread water with her legs.
LaVeya ended up changing into the form of a bass and swam around to
explore the area where they had fallen. She discovered that the
small air pocket they were in was on the roof of an underground river
that had a slow but steady current. She returned to the surface as
Deckard, who had heard the scream as Keeva fell, tossed a lit torch
down the tunnel to see what he could see. The torch came down the
tunnel and fell into the hole, giving a brief amount of light to the
druid and infiltrator before going out in the water. The torch was
followed by a grappling hook with two ropes tied to it. Another
excellent throw by Deckard dropped the hook past the adventurers in
the hole. LaVeya grabbed the rope and scrambled up it, but at the
top she had to change back into rat shape to navigate the passage.
She hurried back to the remainder of the party, resumed human shape,
explained the situation, and then cast ghostly lantern before
resuming rat shape and scrambling back down the tunnel to give the
halfling some light.
With the aid of the light Keeva was
able to climb back out of the hole and rejoin the party outside.
Once everyone was safe and Elvira's broken wing was tended to,
Merrick tried to figure out if the small tunnel could be collapsed.
The stone was strong enough that Ivan said it could be done, with a
team of trained dwarves and a couple of days. LaVeya figured out
what they wanted done at this point and said, “Okay, stone shape!”
using the spell to seal the hole. With that done, the adventurers
continued on.
The party continued on along the tunnel
another forty feet before they reached an intersection. Another cave
tunnel branched off to the right from the tunnel they had been on,
and the original kept going. A faint sound of wind could be heard
down the right hand tunnel, and Ivan noticed that the right hand
tunnel showed signs of having been worked. This led the party to
turn right and follow the new passage.
Forty feet or so down this tunnel the
passage ended in an old iron door. The thieves found no traps on it,
so with some time spent the adventurers managed to get the door open.
Beyond the door was a large room that appeared to have been a
natural cave that had been worked at some point. About thirty feet
away in the center of the room was an odd triangular stone
half-pillar about eight feet tall with writing of an old and unknown
type on it. No one could read the writing so Mirin cast read
languages on Deckard off of the scroll they had found last adventure.
Deckard was able to translate the writing as a warning. The
information was quickly read aloud but before the party could discuss
it, Merrick, who had been watching for danger, noticed that eight
humanoid shapes had coalesced into being around them. He gave his
own warning and the battle began.
The shapes were dark and shadowy and
seemed insubstantial but they actually had some vague substance to
them, much like gelatin though not quite. Their touch did little
physical damage but it did create a deepening chill within the body
of the individual they hit. The adventurers were concerned since
their weapons didn't seem to be doing quite the damage expected, but
with a couple of well-placed holy aura spells from Niall they were
defeated. They left no remains behind to search for treasure, much
to the disappointment of the group,so once the last was dispersed the
party explored the rest of the room.
There was a door in the center of each
wall, but the other three doors looked like they had been soldered
shut. Examining the door the adventurers had entered through showed
that it had been shut in the same manner before someone or something
had smashed the door open, breaking the seals. As the party searched
the rest of the room Merrick noticed another group of the shadowy
figures enter through the door the adventurers had come through.
Four of these figures were as shadowy and insubstantial-seeming as
the previous eight, but the fifth figure was tall and spindly and its
body was pitch black. It seemed to whisper something
incomprehensible that only Merrick heard then it attacked with its
cohort.
This fight was tougher as the spindly
creature was possessed with some sort of magical ability. It
muttered something in its own language and a blue-white flame spread
across its body. Its powerful claws were terrible weapons as one
strike against Merrick injured him severely, but with the entire
party working together these creatures were destroyed and vanished
into nothingness.
At this point it was time for Paige to
head home, so we ended for the evening.
Experience points for the party:
Merrick - 588
Mirin – 329, just kidding, 588
Niall Lightbearer - 588
LaVeya - 588
Ivan Lok'tar - 588
Desorna - 588
Keeva - 588
Deckard - 588
Ydee - 294
Footnotes:
* - A player can make a CHA test to see
if they can reduce the cost of their training. The amount varies but
it can be by up to half if a natural one is rolled. Mikey decided to
roll for Ivan (who, again and still has a 3 CHA score). Mikey rolled
a natural 1. Good job Mikey!
**- Congrats, the DM in his infinite
wisdom forgot to charge you for the stay in the inn. So that is
roughly 60-ish gold you should have spent but didn't. Not going to
retcon this. You're welcome.
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